Fizzkrieg is a pair programming with AI game about defending your domain against attacks with soda. It's meant more to be a porfolio piece and for me to test my rules and game design. The game type is defense, mortar / volley-based defense.

I concepted and designed the game first; then once I was satisfied I used AI to implement the engineering of it. This was more a practice for me in game design, systems but also directing. Fizzkrieg works, the thing to fix right now is more in terms of balancing. 

Honestly though? It's a good paper prototype to digital prototype execution. Again, this is a rapid-prototype for a portfolio. 

Published 1 day ago
StatusPrototype
PlatformsHTML5
Authorthyarcanist
GenreStrategy

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