This! Is Kattazen. It was first a game rule-making exercise using only logic and math first, and then it expanded beyond a tug-of-war style game and became a dueling game; it's turn-based and you either strike your opponent or you have enough armor left by the end to win the match. Play in full-screen for the best view.

It's quite simple! You pick a pack, and play against a bot. Click customization to change which technique pack that you will use. There are around 35 core cards and those are shared between players (or bots in the case of this opponent), 10 cards outside of that is specifically your technique, and 10 cards are how many a technique pack has.

Each weapon has a different playstyle for what makes the strike legal and the handbook within the game are rules for playing it! 

All feedback with go into updates for this should there be enough. The design was iterative and went over 3+ major changes. At the current, I can't keep playing against a bot to get meaninful info. This is using the UIDocument for the main screens.

I wanted to make this a physical card game, but this'll do for now. I have no illustrator or 2D artist aside from myself. No sounds yet! GenAI was used to build the code, it required heavy correction and edits. All rules, card content and such are my own though. The hardest thing was making fitting cards for each technique pack. Then figuring out balancing. Yielding made the bot auto-resource exploit and then immediately strike the next round as soon as it got a card. So that was the latest fix. 

Published 7 hours ago
StatusIn development
PlatformsHTML5
Authorthyarcanist
GenreCard Game
Tagsdueling, martial-combat, Swords, Turn-based
AI DisclosureAI Assisted, Code

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